- Merged our Announcements channels and Roles in our discord
- Azuryths Tutorial has been canceled and we will no longer provide one. This adds to our original goal of a truly open world concept that throws the player into an unknown world. It will be up to the community to provide a wiki.
- Open Alpha V1 will be released sometime this summer but will not offer story and just have a single area and a dungeon available to play. Gameplay will be bare minimal with not a lot of time needed to max it out. Think of it as a demo. Azuryth will still be in heavy development so advertising for it will be next to none. During this time we will not offer monetizing until Beta Versions but if you would like to donate that is always accepted.
- Closed Alpha V1 will be opening Mid April and will be available to testers
(this is a rough plan going forward. Not all that will be added is on this list)
> Azuryth is developed by a small team so it will take a while to release a fully finished server to the public at this rate. To minimize players needing to wait we will be releasing in segments with the Main story timeline to be released towards the end as updates. During Alpha we will be developing and honing in on the base mechanics of the world. During alpha it will be to play at your own risk but we will offer compensation of in game content for any player that loses data.
> During each version we will be developing and adding content still. After all bugs are fixed and Main Content is ready we will release to the next version. During alpha the max players will be capped at 10 to keep server resource use minimal. This can change depending on donations.
- Alpha V1
- Minimal mechanics
- VeldoriaWharf area unlocked
- 1 Simple generated Dungeon
- Deep Cave area unlocked
- Alpha V2
- Release of the in between (players area with crates, Leaderboards and other things)
- Another dungeon released
- Pets unlocked
- Alpha V3
- Rest of Veldoria Kingdom Unlocked
- Another dungeon released
- Outposts unlocked
- Alpha V4
- Release of the UnderCroft
- First area boss unlocked
- Another dungeon released
- Alpha V5
- Another dungeon released
> During Beta we will be focusing on regional releases to open the map completely before main game launch.
- Beta V1
- Release of the next region
- Regional Fast travel unlocked
- Azuryth store opens
> During launch we will be focusing on story releases with each update. We will also separate our Development and Production servers at this time.
- Azuryth V1
- Chapter 0 The prologue story released
- Beyond
- With each update a Main story chapter will release to the public
DATE: 20250303
️ Azuryth is in active development and things are added and improved as the project grows
- Created the ShadowVeil Beast
- Added Tablist
- Added Announcements in Profile selection
- Display Names
- Visual improvements on Profile selection GUIs
- Vegetation in VeldoriaWharf
- The Azuryths Map
- Classes lore
- Classes Display Icon
- Removed Minecraft join/leave messages
- Removed recipes
- Removed Main Tutorial. the prologue will now be the start of the story and not a tutorial. There will be no tutorials provided in Azuryth. players will need to learn on their own when thrown into the world of the unknown.
Please note that everything shown will be improved and fine-tuned as development progresses. When alpha is released things may be slightly different than the sneak-peaks but not by much
DATE: 20250224
- Updated profile creation menus for smoother transitions
- Added base attributes to races each with its own base
- Strength
- Dexterity
- Vitality
- Intelligence
- Agility
- Luck
- Charisma
- Wisdom
- Willpower
- Arcane
- Added spawn points to the Veldoria area
- Skill tree
- Added Keys that open common doors and loot chests in dungeons
- Added custom GUIs to inventory, attributes, player crafting
- Updated GUIs for the whole profile creation process
- Created a Training Dummy
- Created Spiderling
- Created Decaying Zombie
- Some updates on previous models
- CH.0 THE PROLOGUE
- Added Functional large Doors
- Added elevator platforms
- Added Delorias entrance
- Built up Trainees room
- Added some ShadowVeil spawn points
"Please note that everything shown will be improved and fine-tuned as development progresses. When alpha is released things may be slightly different than the sneak-peaks but not by much"
DATE: 20250217
- Leveling system
- rewards, ranks, and events based leveling
- Profession system
- rewards and events based off professions levels
- Added Base weapon configurations (no models still working most)
- Tools
- Swords, Longswords, Short swords, Katanas
- Staffs, Battlestaffs, wands
- Axes, Battleaxe, Handaxes
- Bows, Crossbows
- Daggers, Twindaggers, Dualdaggers
- Spears, Polearms, Lances
- Added Casting Scrolls
- Added Base Armors and Shields
- Added Potion models
- Added scroll icons
- Added fonts to the races menu
- Adjusted some font image sizes
- Updated DynMap map render
- added markers to the map
- Removed border for cleaner look
- updated map overlay theme
- created a natural border around the whole map
- Watch as the map grows in time. Also the community can use <#1335696684079906836> to add locations and we will adjust to make it fit in the game just make a post with:
- Coords
- Theme
- Name and Lore
DATE: 20250210
- Fully integrated to 1.21.4
- Migrated to a new system to handle our ResourcePack
- Muti Profile system
- link system in pause menu to allow better access to our sites
- Upgraded player menu with access to:
- Crafting
- Main menu
- Player inventory
- Social
- Story Line
- Races system where you can choose from 6 races each with slightly adjusted attributes and special abilities
- Custom mining system
- Deeper cave system that extends 300+ levels deeper
- Players equipment inventory
- attach rings, necklaces, trinkets to your player
- Regional Waypoints and Continent fast travel
- Basic Party and Guild system
- Player ranks
- Hollowite system which are powerful stones that can be enhanced with essence and then fused with items such as:
- Combat and health
- Elemental Damage
- Defense and resistance
- Boost attributes
- Effects
- Rings and Amulet accessories where each gem they are created with has special effects
- weapon, armor, tool, accessory upgrade and repair systems
- Special items like:
- Teleportation stones
- extraction tools
- boosting totems
- EXP crystals
- Food system where hunger is no longer present but instead food gives minor heals, buffs or debuffs
- visual improvements on textures and pause menu
- created models:
- Green ooze/slime
- Veldoria citizens
- Delorias (players guardian)
- Dahlia (the oracle)
- The ShadowVeil Possessed
- The ShadowVeil Minion
- The ShadowVeil Knight
- created skins for multiple items
- textured all base GUIs to match our theme
- updated version
- created spawn
- added the ability to skip the tutorial
- Dynmap reconfigured and started development
- Website reconfigured and started development